Battlefield 1942 Patch 1.2

Posted on by  admin
Battlefield 1942 Patch 1.2 4,7/5 4296 reviews

/**/ Battlefield 1942 v1 6 19 patch free download - Battlefield 1942 v1.6.19 patch, Battlefield 1942 v1.5 to v1.6.19 patch, Battlefield Vietnam v1.2 full patch. This is the version 1.2 patch for the North American version of the Battlefield 1942.

  1. Battlefield 1942 Patch 1.6.19b
  2. Battlefield 1942 Patch 1.612
  3. Battlefield 1942 Patch 1.45

22,415 downloads Uploaded: convert my facial expression to text, I would!!! This mod is a MUST HAVE!!! Its soo much fun, I'm cutting this short to get back to playing it!!! NOTE: (CC adds:) quote TO USE THESE FILES Place the objects0HB.rfa, animations0HB.rfa, and the sound0HB.rfa in the archives directory. And place the Game0HB.rfa in the Archives/bf1942 directory. To use this mod in multiplayer both the server and the client must have these files. Server admins, please put HB mod in the server title to let people know when to use it.

/quote But before I do, Have some Screenies: NOW GET DOWNLOADING!!! 19,977 downloads Uploaded: out!!! quote 1 - ACTION BATTLEFIELD 1942 FEATURES - - More accurate, fast paced and well balanced BF 1942 gameplay! - Some patch 1.2 corrections included (you'll 'feel' them when you play.) - Faster, more powerful vehicles and soldiers! - More efficient helpers (medic and engineer) - Loaded weapons (more ammo, new 'action' way of using weapons!) - Some modified weapons: the 'Permanent zoom sniper rifle', the '1-2-3 rocket launcher' and the 'nervous knife'!

- Bomb raid with the B-17 with more bombs and 2 extra passengers with 2 extra turrets! - 6 passengers jeeps also equipped with machinegun!!! (axis and allies) - Frightening tanks with a new hiding position on gunner turrets!

(that's right you can get down in turret and look upward!) - Completely wreck ships and tanks with the new fast and more aggressive planes! (prepare for intense dogfights!) - ALL B-17 and APCs/Hanomags are now also acting as 'moving' respawn points! That's right! You can respawn on them.

Battlefield 1942 Patch 1.6.19b

New custom soldier views, including the 3rd person view. (great for action plans and screenshots!) - More intense explosions and FX! - Modified crosshair: gives you a better idea of your accuracy. New optimised chat colors - The Icons flashing on the in-game map when requesting something from your team will flash longer now. Giving you more time to see who's asking for help!:) /quote Pics: imgimgimghttp://www.gamingfiles.com/screenshots/21/others/actionbfscreen4jpg/img.

13,767 downloads Uploaded: hitpoints, improved AA capacity and a sub-hunter plane. The destroyers got improved AA capacity, and also 2 positions with 5 torpedo tubes each. There also is an additional AA destroyer, that one is armed with several light AA-guns and also new SEAMINES. The submarines got improved torp tubes, a deck gun and two AA MGs.

Also now there is Ai support for the submarines, enabling the bots to drive them. The landingcraft got faster, and the handling of the japanese one was improved. There are several new planes: Zero/Corsair -J with short-time Nitrobooster and 6 MGs SBD/Val -R with rockets SBD/Val -T3 with fast firing dual torpedos WaterSBD/Val seaplane with depthcharges and jumpstart. 8,273 downloads Uploaded: the views has a tendency to put the camera in your head, but other than that the file works great in multiplayer as well as singleplayer modes.quoteSome people may consider this as CHEATING! So therefore if you play on a server where they tell you not to use this DONT./quoteTake that to heart, folks. Don 't be lamers/llamas/smacktards etc. Tony humbly asked me to credit this file as a collaboration of the BF1942.com General Editing Community - but that 's a bit long for the Developer nickname so you get the listing as author, Tony.:p.

7,416 downloads Uploaded: compensate for minor annoyances and to modify certain official maps to take advantage of the new weapons. The idea is that using existing models and program code from Desert Combat you can tweak things here and there to make it a little more fun to play. DCExtended also provides the ability to use the modified vehicles and standard vehicles on the same map at the same time. Only certain maps will have this ability when all the map changes are complete. Since the release of DC 0.39k, DCExtended also addresses a lot of balance issues that were introduced with 0.39k. The damage system for most weapons has been overhauled to be more fun to play with./quote.

6,592 downloads Uploaded: trying to take credit for there mod, I just wanted to make something for all of you Heli loving maniacs out there. Sure there is no historical signaficance, and no way have any realism, but hey if you want that.look elsewhere:D I got this idea while playing dc the other night What it is I have taken Tobruk and changed all vehicles to Ah-64 Apaches!!!

NO Anti Air!!! (except usual soldiers) Even the guns in the buildings are now apache warning due to some interfernce of helicopters hitting buildings.some may blow up if not gotten into right away (not a glitch) /quote. 6,430 downloads Uploaded: tanks plus added Artillery Halftrack. Axis have added HanomagAT 75 and one added captured Artillery truck (my Katyusha truck with three layers of AA rockets, German markings). Two Bf 109, two German Zeros and one StukaG Kanonenvogel plus my default Stuka w/ 8 cannons and bombs (.changed, balanced). ElAlameinMultiTankMOD: DaCrappers famous tank mod map, I've only modified spawnpoints, details and the terrain. Various new tank types for both sides, Allies get additional APC types, Axis four captured Artillery trucks.

Planes: 2 Mustangs, one Corsair, 2 Spitfires, one SBD plus the B-17 for Allies, Stuka, StukaG, Bf109 and Zero for Axis. Some hidden goodies may be on these maps. 6,349 downloads Uploaded: beta.1 It all started with a post to the www.bf42.forums (- My Mod Will Own All!!!! Get In Here And Watch What Ill Do! I HAVE THE IDEA FOR THE BEST MOD EVER!!

FORGET ABOTU ALL OTHAR CRAP MODS!! Its gonna own ya all im making it and it will be soo awesome! Its about DRAGONS fighting against zeppelins with Monster trucks and stuff!!! Ya know you can have total action man, and its gonna be realistic as hell!!! You can destroy everything!!! And shoot all people and so on.

Ill have a website up soon!! Its called 'KILLER KOMMANDO' cya in hell KILLA2000 - We have no idea who Killa2000 is, or even if he was serious. After following the thread for awhile and watching his hilarious teaser trailer (we became fans of this anti-mod. The concept was so crazy, that it might just be fun. After a while it seemed like a hoax and the thread started to die.

With some beer and some time to waste, we decided to build this anti-mod. Features Dragons that shoot fire and drop explosive turds Additional players can ride in the Dragon's claws and shoot Machine Guns Zepplins that throw rocks Monster trucks with nitro thrusters to launch them in the air to counter the dragons (for balance of course) Monster truck can self destruct Second player position in truck has more thrusters Vin Disel health guage (ala Doom baby!)/quote. 5,847 downloads Uploaded: through everything to make this mod more than just a giant deathmatch. Well okay it still is:D Anyways there are a ton of new features, and changes made. First off id like to point out, if your looking for realism, go somewhere else, its not here:) But if you enjoy goofing around everyonce in a while, well look no further. Whats NEw NEw SCORCHED EARTH EL ALAMEIN!! I kinda made up a game for the 2.1 patch to go along with everything I have done.

Basically the goal of the Allies is to Win by destroying everything in sight with the nuke. Then the axis has been beefed up so that they can win by (A).destroying the bomber with their cooler modified planes, or (B) win by capturing the flags, seeing as all axis should be allies on a one on one confrontation. All new load up screens for all maps!!!!!!!!!!!!!

Fixes Allied Attributes: B-17 in now 25% faster, but has less hitpoint than my previos mod B-17 nuke has less radius damage(wont spread as far) B-17 has new skin. Done graciously by Com. Rommel Axis Attributes: Axis Fighter Planes are now faster. The machine gun for the planes now have increased ammo, rate of fire, velocity, and do more damage. All axis vehicles have been beefed up;) Including ammo, rate of fire, velocity, and do more damage. All axis handguns have been beefed up;) Including ammo, rate of fire, velocity, and do more damage.

Maps B-17 now in many board for mp and sp conquest boards. Scorched Earth El Alamein Battleaxe Guadalcanal Market Garden Gazala TObruk!!!!!!!!!!! ITs tight but you can get it out to fly;) /quote.

5,481 downloads Uploaded: drive, to play expansion pack maps.) The amazing Recruit Snyder has proven once again he's a one man all star mod developer. As he himself realised, there's just simply so much content to his mod.attempting to describe it with words could easily prove to be a small novel. 5,393 downloads Uploaded: dir) Mods bf1942. For example C: Battlefield 1942 Mods bf1942.

Open the init.con file (with notepad) in Mods bf1942. 4,404 downloads Uploaded: respawn after some races.

A checkpoint is in fact two flags: one for the axis and the other for the allies. Each flag and the direction of the following race is indicated by a pannel.

At the end a flag must be taken and it will reduce the number of tickets of the other team. However this flag can be taken by the other team at any moment contrary to the checkpoints.

1942

Every weapons and every vehicles are the same that in Battlefield 1942 or they were taken in different mods with their agreement. Some vehicles of Battlefield 1942 have been modified by HeRbE and Naimbus. During the development many tests have been made and they showed that nobody can cheat and pass one race. 3,916 downloads Uploaded: 1.b, so it will be updated to the new versions. This way GC will be for internet play and GCSP will be for SP/coop.

The AI have been fixed up to a level where i think it 's comfortable. Whenever u fly a snowspeeder you will want a bot to arm the tow gun in the back, he 'll kill any thing that follows you (tie perhaps), watch out for AT-ST 's they 'll gun you down land or air, hop in a millenium falcon and pick up 2 bots to arm the turrets and watch them take out the enemy. There are some other changes fixing problems with the incomplete vehicles one being the x-wing. And i also decided to add a 3rd person view. There are problems with the A-Wing still (being its shaky engines), and the proton torpedos and concussion missile have their problems, i 've tried to fix these 3 things but i guess the GC dev 's will fix em up later in a new version of GC. I didnt include any maps with this becuase i needed to conserve file size so i could e-mail it, plus those maps can already be found in bf1942files.com, but most likely many of u already have those maps in your GCMOD levels folder and!you need to move those to the new GCSP levels folder. I 've been working on SP Hoth, and i 've been working on a new rogue squadron map that makes for a great dog fight.

So i 'll try to get those out soon!/quote. 3,900 downloads Uploaded: designated airspaces. 1on1 areas, group dogfights, stunting, and practice.

Much like the BfDf mod, this one also punishes you for bailing. Pick a plane and commit basically. My only complaint, would be the fact they disabled the fly-by camera.which makes live infinitely easier for pilots, but the theme of this mod is very much 'all pro. ' Did I mention the game has 'Nazi Ninjas?

' Be sure to give this one a try.:) (No documentation posted I 'm afraid, as it 's all in Japanese) urlhttp://inusaba.net/url. 3,664 downloads Uploaded: mod.

The stock planes (with the exception of the B-17 concession outlined below) have been modified to match reality as closely as I could make them. I have also incorporated single player ONLY (will work in Co-op as well) modified maps that feature more planes and add the B-17. Both the new 20mm cannons and all machine guns have more appropriate muzzle velocities and loadout values for each plane now.

The 20mm cannon shells are visible in the air. Pilots called them 'flaming softballs'.

The cannons are activated with the secondary fire key. You lose the bombs in the Spit, BF109, Yak and Zero, but these planes were all lightweight point source interceptors anyway - bombs weren't their thing. The high lethality cannons more than make up for the loss - they are more of a challenge to use and more fun to me. B-17: Ten (was eight) 1,000 lb bombs,.50 caliber machine guns. I didn't add any more, just set muzzle velocity and lethality to more appropriate values, and believe me, this plane is lethal enough now when the existing gun locations are occupied. At one point I added more guns, but the Ai are just too good at shooting.

I had to tone down the lethality settings - I was getting shredded if I got anywhere near the plane. Note: My one concession to unreality is here: the B-17 also now functions as a moving paratroop spawn point, with up to eight paratroops at once. This isn't real, of course, but I really wanted a C-47 in the game. The B-17 is dual purpose for now until I can get this done. Besides, it's a really cool effect. BF-109E: Two 7.9mm machine guns added in the engine cowling above the engine, two 7.9mm machine guns in the wings, and one 20mm cannon added, firing through the prop spinner. Many E's had the 20mm either disconnected or removed (due to jamming problems), this one doesn't, because it represents the typical cannon mount and size used in most later versions.

The cannon is fired by the secondary fire command. The icon for the bombs is now a cannon shell icon. Corsair - Six (was two).50 caliber machine guns and two 1,000 (was 500) pound bombs, now located at the proper hardpoints under the wings. Mustang - Same armament changes as the Corsair.

SBD - Two forward firing.50 caliber machine guns and two rear firing.30 caliber machine guns. No changes other than lethality adjustments for the different caliber guns. Spitfire XIV - Two.50 caliber machine guns and two 20mm cannons (added) in the wings.

Val - Three 7.7mm machine guns, two forward facing and one rear facing. No changes other than lethality adjustments. Yak 9 - Two engine cowling mounted 12.7mm machine guns and one 20mm cannon firing through the propellor spinner. Existing wing guns removed. Fixed the annoying camera offset so gunfire lines up correctly on the centerline of the plane. Zero - Two engine cowling mounted 7.7mm machine guns added and two 20mm cannons mounted in the wings to replace the original machine guns. Planes get added hitpoints needed because of the more realistic gun placements and lethality.

The B-17 has the most, followed by the big air-cooled Hog (Corsair) and SBD, and then the liquid cooled planes (Mustang, Spit, Yak, 109). The Japanese planes had no armor changes, well, because they had no armor and blew up if you breathed too hard on them. They believed that planes should be lightweight and maneuverable enough that another plane couldn't get a shot at you. That strategy worked until about 1942;-) Instead of one generic plane gun model as used by the stock game, I have incorporated damage values appropriate for the type of gun. The 20mm cannons and the six.50's used in the Corsair and Mustang will now damage tanks and ships. The other guns will not, but will have varying lethality against other objects that is now defined by the size of the gun.

Both Corsairs and Mustangs sank numerous ships during the war with machine gun fire only. You won't be sinking any battleships or carriers this way, but destroyers and smaller can be severely crippled or taken out if you put enough lead into them.

I reassigned the AI for the bots so they will strafe tanks with the cannon and six fifties and watched them perform impressively in action; I haven't seen them strafe ships yet, though they should. One thing I couldn't fix is the AI occasionally will press their attacks so closely that they will crash into their target (target fixation). This usually just happens when they attack the B-17. I tried resetting the minimum firing range setting, so they wouldn't get too close, and they just ignored the setting. I reset the value to the original since it didn't seem to help.

Since this happens to me flying a plane sometimes, I guess it's something I can live with. Also, cleaned up some bad references I found in the original game code that seemed to make the game more stable for me. Other small changes I don't remember.

Single player level changes: Bocage: Added 1 - B-17, 1 - 109 and 1 - Stuka Gazala: Added 1 - B-17 (at the NW open base) El Alamein: Added 1 - 109 and 1 - Spit at each airbase Operation Market Garden: Added 1 - B-17, 2 - Mustangs Midway: Added 1 - B-17 that only spawns at the airbase when the Allies control it. Iwo Jima: Added 1 - B-17 (yeah it's supposed to be a B-29, I know) that only spawns at the airbase when the Allies control it, and the Corsair that normally spawns there is now the correct plane that flew from Iwo airbase - a Mustang.

Feel free to incorporate any of this mod in other mods, but please give me some credit. It took a hell of a lot of testing to get this stuff the way it is. My credits and inspiration: Seabees BF1942 Construction Battalion (object placement and spawn tutorials), shrp77 (gmakeRFA program), moseley (rfa extractor and rfa maker that gmakeRFA is based on), and especially Colonel Slaine, who's Plane Gun mod was the original inspiration for this mod.

I thought he had a great idea, and just wanted to take it farther based on what I'd learned digging through the.cons./quote. 3,625 downloads Uploaded: also.

Now, it's for all maps. I edited the spawns for all the maps to include both the standard kubelkopter & APCKopters - CHANGES: - TANKS: -Increased Torque, it takes a steep incline to slow them down.Increased Hitpoints, it takes more to destroy them -The Sherman and Panzer IV has an extra position (Usually so the gunner and drop and hide inside the tank) WILLYS/KUBELS: -Tank cannon activated by Fire Button -Nitrous activated by Alternate Fire Button (Click when you need speed to cover large distances quickly, or to Kamikazee Into tanks. Hold down to fly into oblivion) -Various texture changes -Increased HitPoints -Dual Double MG's for 2 gunner positions PLANES: -All planes have a little more power and better handling -All planes, but one, have extra MGs in the wings -Some planes drop an extra bomb per drop -The B17 drops alot more bombs for insane carpet bombing -The B17 has 2 extra gunner positions (Action BF) -Players can spawn inside B17 (but if it's full, they die:( ) LANDING BOATS: -Added a rocket engine activated by Alternate Fire. (For the allies, it's a ship-type so it won't work out of water) (For the axis, it's a plane-type engine so you can literally fly) SPAWNS: Market Garden now spawns Planes for the Axis Team too. Stalingrad has AA guns to help balance against the kubelkopter There are many other changes that are subtle and will probably only be noticed by avid players. Extra Info - This mod is not intended to be realistic, or a sim.

If you want realism, this is not the mod for you. It's intended for good fun.For those who are tired of driving 5 minutes across a huge map, only to meet up with a tank and die.For those who've ran across their base to get to the ONLY jeep/kubel in the base, only to have someone else spawn next to it, and not even bother to waits 4 more seconds to pick you up, there are more vehicles. Updated Bug Info - Tobruk has not been included (unstable) Midway CoOp doesn't work. Wait til next version of Kamikazee Mod/quote. 3,586 downloads Uploaded: higher accuracy. Most guns/rifles reworked to achieve higher accuracy, number of mags increased, all soldiers that carry grenades now have 6, Assault class has binoculars (key '5 '). These changes will be in effect as long as you choose 'SpecOpsModCol1.2 ' as your Mod in the Custom Game menu, on every map that you select.

You will always have elite troops with better equipment and more ammo, even on the Pacific or Russia maps. You will also keep the new British desert textures (Sherman, M10 and Priest) on all Africa maps. Choose 'ModCollection ' as your Mod to return to the 'regular ' weapon setup and texture set of the Mod Collection./quote. 3,439 downloads Uploaded: bloody to me. I got a light blood one which is barely noticable, and a heavier one that is more noticable, and with the blood patch too there is HELLA blood WOOT!/quote Lee and I both tried taking some descriptive screenshots, yet somehow Battlefield's screen capturing managed to jerk us around every time.:lol: The picture on the left is from Lee, showing a bit of blood around the arm area.

On the right is one I took using the objects007.rfa from file=Blood Patch/file and Major Lee's light blood file. I know, hard to see anything in those, but here's the basic difference between Lee and MDK's files (I haven't seen Mange's yet which can be found in the Merciless Historic Addon v3). Major's Blood effect is much more concentrated and has more of a splatter look to it when you see it, it's also darker which looks quite nice in-game. MDK's version has a nice 'cloud' dispersal effect and lighter blood.

My preference is to combine the cloud dispersal with Lee's blood coloring (that means use MDK's objects007.rfa and Major Lee's eblood4pcs.tga). Phew, now that we're past that let me get on to talking about the contents of this zip. Lee's included the light and heavy versions of his blood file as easy to install rfa's AND, for those of us with texture folders, included light and heavy versions in the standard tga format.

Download An Introduction to the Finite Element Method By Reddy J N - An Introduction To The Finite Element Method, in its. An Introduction To The Finite Element Method - Solution Manual (J N Reddy)_By_POMPEU.pdf download at 2shared. Click on document An Introduction To The Finite Element. An Introduction to Finite Element Method is a very good book for finite element method and may be very usefulto the civil and mechanical engineers. Free PDF ebooks (user's guide, manuals, sheets) about Reddy an introduction to the finite element method ready for download. Reddy, An Introduction to Nonlinear Finite Element Analysis, Oxford University Press, Oxford, UK, 2004. 2 AN INTRODUCTION TO THE FINITE ELEMENT METHOD. Download an introduction to finite element method reddy pdf.

So there's no need for extra extracting, all the files you'll require are included right there in the zip. All that's left now is for you to download it and decide which one you like more, light or heavy?:thumbsup. 3,155 downloads Uploaded: geared towards reducing the emphasis on automatics and to knock down the almight assault class. Automatics were rare in WW2, and will be rare and carefully used in this mod. Nearly all troops will have the basic rifle, which will hopefully closely approximate WW2 conditions.

I was satisfied playtesting this with 36 bots on Battleaxe, and was pleased to see 'squads ' of infantry carrying rifles, not SMGs or ARs, and watching infantry charges. Every change in this mod has historical rhyme or reason, and very few changes 'just ' for gameplay balance. Please read the enclosed readme.txt. 3,109 downloads Uploaded: without any problems so that you don 't have to spend much time reading instructions. I have included a desktop icon so that you can launch BF1942 with my mod activated. To uninstall the mod (which is highly unlikely;) ) simply click start, programs and M1Garand.

There you will see an option to uninstall. Credit for the skin goes to Airix. I would like to thank the following people for helping me when i was stuck. Maxim StiffyLS Feel free to check out my lil ' site: /quote. 3,078 downloads Uploaded: the confusion about the file size. Basically in this mod you play from a very minimized view, and instead of using your normal arsenal of weapons you have to use about every vehicle avaible in the original game.

It is really a funny mod, a server for it was already set up under the following IP: 80.220.93.214.14567 (thanks to Teuvo for the info). So have a lot fun with it, you won't regret it.:) bNote:/b The readme files are completly in Japanese so they don't get posted here, same is for the official mod website. 2,714 downloads Uploaded: # Battlefield 1942 # Battlefield 1942 The Road To Rome # Battlefield 1942 current patch (1.6) # Battlefield 1942 v1.61b hotfix # Forgotten Hope 0.7 Mappacks # Forgotten Hope Fanmappack 5 # Forgotten Hope Fanmappack 6 # AtlanticMappack for FH0.7 The Minimod is ready to 80% The Minimod is Copyright (by) HuiBui ALL RIGHTS RESERVED. 2,633 downloads Uploaded: so I decided to start mine. Since a full mod is too much work for me alone, I decided to make a Mini-Mod.

In this Mini-Mod, the Allied forces are equipped with the 101st Airborne Division uniforms which were used on D-Day, and throughout the war in Western Europe. Also, there are some gameplay changes.

The Allied Scout now carries the M1 Garand rifle instead of the conventional Springfield No. 4 Sniper Rifle. The Axis Scout carries the Type 5 rifle instead of the K98 Sniper Rifle. Players who would like to play as a traditional sniper must find one of the sniper kits placed throughout the maps.' 2,409 downloads Uploaded: Combat mod that takes place in a parallel universe, where Saddam has travelled back in time along top members of his regime, his weapons of mass destruction, and 100,000 Republican Guard soldiers to conquer the Earth in 1942 with vastly superior weaponry. Saddam1942 is a marriage of Battlefield 1942 and Desert Combat, where 'Lion of Babylon ' T-72s smash Sherman tanks like cardboard boxes and Yak9s fall from the sky like rain from the missiles of merciless MiG29s.

Yes, it is unfair - which is why the Axis/Allied team ratio should be set to at least 2:1. You can choose to be the Iraqi butcher who can slaughter the Americans and British behind a T-72 and get 120 kills, or you can be the clever GI who can cheer and then mock the Iraqis after shooting down a MiG29 Fulcrum with a P-51 Mustang.

However, it still takes teamwork to win on either side. The full story, which I wasted time writing off the top of my head, is included in the mod folder. As you can probably tell, I 'm an avid reader of Weekly World News.

Desert Combat is copyright Trauma Studios, BF1942 is copyright DICE, etc. 2,394 downloads Uploaded: custom ones so feel free to play custom maps.

Well its hard to explain my mod but here goes. THis mod was made for all those ppl that just wannna have fun but not be out of hand. That means this game does have some relism in it but its not recomended if your looking for realism but if your looking for realism Play S9Realism-Mod. Fixes and Changes: Relistic planeguns Trucker AAs Turbo Jeeps Navy Sherman M1Garand by Sw-14 Katyusha adds 20 rocket load HanomagAT75mm Allsome APC My 3rd person fixed version and finally ADCAP-Navy by Eric HartMann Fixed all icon problems on sherman, apc, Hanomag, TruckerAA and Katyusha. Changed all Stranth Compressed the mod into one folder. Added 4 bombs to SBD Stuka and Val Added 1 bomb on each wing for Corsair and Mustang Bf-109 has 4 guns 2 on top of engine and 2 on wing plus a 20mm in the middle of prop. B17 has 60 bombs Added blood.

1942

Bodys stay longer and vehicles. Stationary weapons have longer overheat time. Every plane has 3 bomb rounds.

The rest is for you to find out thers is like 50 more things./quote. 2,298 downloads Uploaded: Deathmatch). Install: Extract the 'FlyingFortress ' folder into your Battlefield 1942 Mods folder 'C: Program Files EA GAMES Battlefield 1942 Mods '. Uninstall: Delete the 'FlyingFortress ' folder from your Mods folder. Contents: Allied - 3 'Spawnable ' B17 - 1 Spitfire - All the other vehicles exept the Willys and the APCs were removed - Anti-Aerians - And more Axis - 9 Interceptros - All other vehicles exept the Kubelwagens and the APCs were removed - And more Special thanks: - CoolCommander - Nailclaw Thanks for downloading the Flying Fortress Mod!/quote. 2,173 downloads Uploaded: I decided BF42 needed an atomic bomb to have some fun with.

So what i did was;I turned up the B-17 Bomb's blast radius and also turned up its effectiveness. The B-17 also get a little hit point bonus, so it wont blow itself up. The down side is you only get 2 bombs starting out, and a very slow reload time.Caution. BE careful on the Bocage map:) Remeber this mod will have updates to come such as adding b-17 to both sides and have the B-17 on everyflyable map. Also eventually i will give the B-17 a little more speed and a new skin. I just decided that i would get this part out to see how people feel about the mod, and will give in their input too. 2,048 downloads Uploaded: (BonusPack is not required to run Dirty Weapons Pack).

It will NOT work with the default BF1942 game. Get Mod Collection RtR here: Install this.exe file to your main BF 42 Game folder ( 'Battlefield 1942 ') and run the game. Do NOT point the installer to other directories like 'Mods ' or 'EA GAMES ' or so. The folder 'DWPRtR ' should appear in your 'Mods ' folder. Select this 'Mod ' in the Custom Game menu ( 'DirtyCollectionRtR ') and thereafter choose Singleplayer or Multiplayer. This Dirty Weapons Pack contains: All BonusPack vehicles and weapons, slightly improved. See included BonusPack readme for details.

Go here for screenshots and feature list: The announced hangarcamper bugfix by Dice (Patch 1.4, tanks no longer get repaired in hangars) Several AI improvements, some default AI bugs fixed. 'Easteregg ': Undocumented weapon feature, will not be shown on the screen (no weapon icon etc.), can be found four times;) Some new/improved effects (like: AT/Artillery guns eject empty shells, at least most of the time this can be observed) Some minor gun placement issues on some maps resolved. New additional vehicles/weapons: Mobile Heavy Artillery for Allies MD GMC 'Mobile Defgun ' - a new APC Stationary Heavy Artillery for Allies - HAAllies Main content: Added functionality to many vehicles and weapons. Additional mines Additional TNT packs Deployable and destructible tank and infantry obstacles Dangerous ambushes can be placed Vehicles: Allies: MD GMC Heavy Artillery: New APC, with a turret in the back, firing a new self-propelled artillery projectile (aka missile). This weapon does a lot of damage, so I made aiming a little difficult.

Not meant as AT weapon (direct hits will not cause appropriate damage). Blast similar to Defgun.

How to get this vehicle: Find a Priest, jump into the driver 's seat, click 'fire ' (you see the little 'torpedo ' weapons icon). The new vehicle is placed right behind the Priest. Stationary Heavy Artillery: Fires the same missile as the MD GMC. HowTo: Get the new MD GMC (see above), driver 's seat, press 'fire '. IMPORTANT NOTE: Place this object carefully! Do not place it while driving, try to find plain surface, otherwise it might be looking weird when it 's dug into the ground or hovering above the surface! On a plain surface, the position will be perfect.

Fletcher: Fires the new missiles (main guns) because accuracy and range is superior to the old artillery rounds. Willy: Driver can place the new tank & infantry obstacle.

It consists of a Priest wreck, a burning Willy wreck and barbwire. To be used on narrow roads or bridges (or wherever you want). This obstacle cannot be cleared by a tank or by artillery (enemy can 't 'push ' it aside with a tank, you can 't destroy it with a tank main gun).

You need air support (bomber) or infantry to destroy it. Engineer: Place an exp-pack near the Priest and detonate. Other infantry: Throw at least two or three hand grenades at the Priest. BTW: You can enter the Priest. This obstacle is a good place to get shot by snipers because infantry.has.

to get closer without cover. See the above note on placing the object ( 'plain surface '). M3A1: That 's the APC with red cross camouflage and single top MG (bed in the back): Driver can place a minefield (8 new mines) and up to two AT/Artillery guns wherever he wants.

Please place the guns carefully ( 'plain surface '). The new mines are smaller than the engineer 's ones, and they detonate when an infantry soldier comes closer than 3 metres - they do not harm soldiers though - they damage only vehicles. This minefield can be used to kill tanks, of course, and to reinforce the tank obstacle (see Willy). If properly placed, the mines avoid enemy infantry because they would detonate and destroy the Priest wreck whose blast would kill enemy infantry. It 's a little tricky, I know;-) Axis: Hanomag AT 75: Driver can place one or two AT guns and minefield - see M3A1. Updated Trucks: The Mobile Missile Artillery Truck now is a one-seater - driver is the gunner, no more 'smacktard drives away while gunner aims ' AA Truck - no changes, obviously. Attack Truck: Two-seater with Red Cross disguise.

Weapons officer operates placing of the new 'TNT Ambush ' and minefield. TNT Ambush: Four new TNT packs placed behind the vehicle. Huge blast when detonated, killing infantry and vehicles. To detonate, place mines/minefield, throw hand grenades or engineer 's exp-pack. Some of the TNT packs might not explode instantly but with a few seconds delay;-) The minefield serves as detonator, approaching enemy infantry will cause the mines to explode, thus blowing up the TNT. For minefield details (new mines), see 'M3A1 '. Supply Truck: Three-seater, Red Cross camouflage, weapons officer can place 'TNT Ambush ' and minefield (see above).

Marder III and Wespe: Driver can place the new tank & infantry obstacle, Axis version: A Hanomag Wreck, dug in, filled with explosives, plus gasoline barrels, plus dug-in artillery ammo, plus barbwire. Cannot be cleared by tanks etc., enemy has to blow the obstacle away (fighter bomb, grenades etc.). Caution: The Hanomag will cause a huge blast when detonated, killing infantry and vehicles. Driver can also place a minefield to reinforce the obstacle. Generally, the new features are available 'on demand ', so you don 't.have. to use them. You may have noticed that the Allies ' attack capabilities were improved (new mobile & stationary artillery) while additional weapons/objects for Axis are defensive ones.

So be it.;-) I would suggest you try the new features in a conquest game for yourself - placing the objects properly, clearing the obstacles etc. Multiplayer mode was tested on Dice Dedicated Server (Windows). Great thanks to Moseley and Rexman for their modding tools which made modding possible. And to the BF42.com forum members & Beta testers. Have fun, Recruit Snyder /quote. 2,019 downloads Uploaded: maps have been renamed and reworked to better suit the GF environment.

Global Front features a series of maps that depict individual scenarios that may or may not be connected to the other maps. There is no overall story line to connect everything together. GF is intended to be played in coop game mode (due to limited players with such an old game) but Conquest and Objective fully supported. This is the first public release of Global Front and it is, unfortunately, still in a Beta form. There are many WIP/unfinished elements that our small team wishes to finish.

We intend to continue and improve Global Front; adding to the build so long as players want new content and the team is enthusiastic to continue our hobby. You will need the following to play DC Global Front: A CLEAN install of both: Battlefield 1942 v.

1.61 Desert Combat v. 2,012 downloads Uploaded: atmosphere to the game (This does NOT change gameplay, however) This mix collection also fits in nicely with XWW2 mod and the upcoming Operation Overlord mod. (To install to these mods, follow the below instructions but instead of selecting the Bf1942 folder, select the mod you wish to.

).This collection of music is based on the pieces from Saving Private Ryan by John Williams and military bugle songs (taps, reveille)./quote I liked it, a very nice mini-mod for the WW2 Enthusiast. 1,946 downloads Uploaded: Plus a new light tank for the British: Resembles the Chi-ha, very fast (the fastest tank in BF42) and manoeuvreable, carries up to 3 men. Driver operates the main gun plus coax MG, #2 operates the MG in the front hull, #3 - top MG. The front MG is in a fixed position and you use AltFire (or right mouse button) to fire. These light tanks replace some of the Willy jeeps known from the standard Gazala map. Other vehicles: The British get some default Shermans, Shermans with high velocity gun (long gun barrel), the M3A1 Ambulance spawns a Skyhawk, and there 's one heavy tank M 10 on the free Air Base in the Northwest (in case the British are clever enough to secure this base in time). Plus Priest artillery and Willy jeeps.

The Germans get a few Panzer IVG for some of their P IV, one Tiger heavy tank on their main base and one Artillery Truck w/ missiles. Wespe and Skyhawks. Planes: Allies - two Spitfire w/ rockets and two SBD dive bombers on the Northeastern Airfield (home base), one Spitfire, one SBD and one B-17 bomber waiting for their crews on the free NW Airfield - even in singleplayer mode (again, securing this base is important!) Axis - two Bf 109 w/missiles, one Stuka, two StukaG Kanonenvogel and two Zeros on the Axis airfield.

1,528 downloads Uploaded: the BF original. Welcome to our latest and last BF 1942 level conversion. In this case: Stalingrad.

The level contains 1 new model: the KV1 Russian heavy tank made by Haribo & joc and has the PaK and StuG imported from RTR ( which is necessary to run the mod). We would like to welcome heartily 3 new members to the Headshot Enterprises team: - Gurki - skinner, mapper, coder.

Haribo - unwrapper, coder, mapper. Joc - modeller. You all know the story of Stalingrad and how the German 6th army was destroyed in a cauldron of hot metal and fire. A model city without a clearly defined strategical status turned into a crucible, where men fought, and died in droves, in what had become nothing more than a clash of egos for two dictators.

Even though the later years of the war saw more encirclements of this nature, and at even greater loss of lives and materiel, for both parties Stalingrad remains the epitome of urban warfare at its most nightmarish. Rather than blitzing miles -long advances into stunned enemy territory, the Germans had to conquer Stalingrad block by block, house by house, cellar by cellar, while the Russians grimly clung to a mere 10% of the city - the Lightning War turned into a War of Rats. Our mod grants you the opportunity to either join the 16th panzer division and attempt to break through to the Wolga river or join the 62nd Russian army and take hold of the German strongpoints around the railway station. Either way you will have a hard time achieving the goals set. We advise you on first concentrating on staying alive. INSTALLATION INSTRUCTIONS: The pack contains a set of files which you can simply unzip to your gamefolder mods folder and activate it after starting the game. If you play the game in sp/coop mode this is highly recommended since you can enjoy all the new features we included.

You can edit the init.con file in the mod 's folder to add other mods to your hearts content. Or you can install it for the texturesets addon, just unpack the zip file to a temp folder and use an rfa extractor to extract the textures to your texturesets addon folders and play the original Stalingrad level online in winter edition. Do not forget to extract textures from 2 files: - Texture.rfa - Stalingrad2.rfa (only unpack files with a dds extension) Enjoy!! - What started at Stalingrad will continue in our next release: Red Twilight An unofficial BF1942 expansion pack Introducing the Hungarian army with all it 's vehicles, 4 new challenging levels and many new German and Russian units. You will be wielding an awesome and feared 88 mm flak to dust off enemy tanks. Red Twilight is a one way ticket to the ferocious eastern front. 'Not another step back.

' Jozef Stalin, 1942. ' Unknown German infantryman, 1942. /quote.

1,204 downloads Uploaded: accuracy to your Forgotten Hope. With this release I also want to let you know that this version is still only compatible with FH 0.65. When FH 0.66 is released just install it, but make sure you don 't re-enable FH Realism with the Switcher. Shortly after the release of FH 0.66 I will bring out a new version of FH Realism which will be fully compatible.

Main Features: - Historical accurate logo 's and icons - Reskinned realistic flags for ALL nations - Compatible with FH 0.65 - Lt. Hanley 's historical accurate vehicle skins for the Germans - FH Realism Switcher to enable, disable or uninstall it easy - Improved and more realistic sounds by EvilCookie (only in 22KHz. 1,050 downloads Uploaded: decided to release the bullet-time mini-mod v0.3 today. This version contains some bug-removals such as crashing.

Battlefield 1942 Patch 1.612

I lowered the density of the trails without removing the fun:D Other things added: - Tanks have slowmotion projectiles too, but not all of them. (priest-like tanks) - Dot in front of the maps to see wich are supported - Less crashing (I hope) I hope that everyone will have a fun time when playing this mod, because that's where its for. If you find bugs you can PM me. /quote Well, as we all know we really enjoyed the first release and bug fixes always make things even more fun! Download this baby now its great and I advise that you try it!

See ya on the battlefield soldiers! 1,041 downloads Uploaded: F16, and the increase to the air-to-air missile capacity/velocity makes it more realistic and fun for me.

Although I decreased the velocity of the M163 and Shilka 's armament, their capacity is now realistic, so they are still very dangerous to any aircraft overhead. Almost all weapons now are very lethal to Infantry, which is true in real life.::CHANGES:. 1,017 downloads Uploaded: (scooter), rafts.).

Each map is a conquest map, there are some checkpoints to allow the two teams to respawn after some races. A checkpoint is in fact two flags: one for the axis and the other one for the allies.

Battlefield 1942 Patch 1.45

Each flag and the direction of the following race is indicated by a panel. At the end a flag must be taken and it will reduce the number of tickets of the other team. However this flag can be taken by the other team at any moment contrary to the checkpoints. You can play our mod on this server: 213.186.7. For more information you can visit: where you will find screenshots, descriptions of the maps, the vehicles etc. It is a French website. 723 downloads Uploaded: difference between the files is that in secondarycannons i replaced the secondary fire (bombs) with cannons instead In the planeguns file the bombs are still there but all the cannons are mg 's I have only been adding some more guns and nothing more.

Messerschmitt Bf 109G-10 Armament: 1 30mm MG 108 cannon firing through propeller hub 2 wing-mounted 13mm MG 131 machine guns Supermarine Spitfire Mk. XIV Armament: 2 wing-mounted 20mm cannons, 4 wing-mounted.303 ' machine guns. North American P-51 D Mustang Armament: 6 wing-mounted.50 cal machine guns Vought F4U-A1 Corsair Armament: 6.50 cal machine guns A6m Zero Armament: 2 x 7.7 mm Mg 's Mounted on the fuselage 2 x 20 mm wing-mounted cannons Colonel Slaine/quote. 675 downloads Uploaded: vehicles/changes B17 Parabombs Seperate Paraspawns for Allies and Axis KamiKaze Jeeps Double Barrelled PanzerIV and T34 MineLayer (mines dissapear after 2 minutes or so) AA-Cannons - Caution. Fires Explosive Shell. 2 AA-Cannons Mounted on sides and a B17 MG Turret on front Rocket Carrying Tanks are the Sherman, Tiger and Chi-Ha Bazooka Rockets fire Straight. Not affected by gravity.

Rocket Mustang Precision Bomber (spitfire) 4 Barrelled Def Gun. Look Out for this. Almost Instant Repair with Spanner Engineer now carries Bazooka. ElAlamein 's brittish and german 's bases are now captureable.CAUTION. B17 Has A AA-Cannon. EXTREMELY DEADLY Download my mod and have fun.

Just be prepared as anything could happen. 490 downloads Uploaded: one off, and a joke, there to help liven up the somewhat serous BF1942 Mod community. I will not be updating this mod or providing support. It probably would not be ethical to play with this Mod online as it would give you a very good advantage over other players. When packaging this mod for download I could not really think of a name that would not offend too many people. A suggestion was “A tribute to the gay and lesbians serving in Iraq” but PsychoMod was adopted instead. How it works The mod exploits the way in which your 3D engine renders bitmaps on to 3D objects.

Your 3D card interlaces many different sized images to create a seamless rendered object. This mod simply replaces those images with many different colored ones, creating a Psychedelic affect. Installation Instructions - if the installer does not find you Desert Combat folder install it in Battlefield 1942 Mods DesertCombat Archives Uninstall To uninstall this mod simply reinstall you DesertCombat mod. Hope you got a Kick out of this one:-) Cheers, Coite.

395 downloads Uploaded: Thompson given to all engineers. Engineers carry 10 mines and 10 expacks. Both have 2 mags.

Bar1918 has been replaced with the Dp. Tanks are quick. All fighter Planes are slower. Try to keep in the air. The Destroyers are 10x faster.

Aircraft carrier is 5x faster. Cruisers are 5x faster.

Dive-Bombers are now the same speed as jeeps. B17 's Machine Guns now have 3 clips. So they will reload. Elco80 's now fire 4 Torpedoes before reload. And have 10 Mags. Allied AA Guns Still are the 'TruckerAA ' Its now the fastest vehicle.

318 downloads Uploaded: Missiles, Hydra Missiles and Hellfire Missiles. Changed power of Stinger Missiles, Grail Missiles against everythings except ships and Hydra Missiles against heavy armored vehicles. Added 1 more M203 to the U.S. Soldiers and changed power of GP30 and M203 against infantry and heavy armored vehicles. Added new 3rd person shooting animatoin for Remington. Added new reload animations in 1st and 3rd person view for AK47, GP30, AKS-74U and VSS./quote.

131 downloads Uploaded: A really good warplane but only 262 of those were built.Lockheed Lightning P38, which was intended to be a fighter and which in fact made a wide range of missions all along the war. Changed: -Boulton P82 Paul Defiant that was made by Gareth 'Section8' Davies. I just changed some features to make it flies better.Spitfire now is a pure fighter with four 7.7mm guns and two 20mm as secondary weapon.Bf109 is changed as the spitfire with two 12.7mm guns and a 30mm as secondary weapon.B17 has now five guns positions the two turrets of the original model two browning along the fuselage and a double browning in the tail.

NB: there is still some problems of texture on the Mc205 and P38 that will be removed later. Spitfire and Bf109 secondary weapons can damage armoured units./quote. 13 downloads Uploaded: increase to the air-to-air missile capacity/velocity makes it more realistic and fun for me. Although I decreased the velocity of the M163 and Shilka's armament, their capacity is now realistic, so they are still very dangerous to any aircraft overhead. Almost all weapons now are very lethal to Infantry, which is true in real life.::CHANGES:. A10: Increase to 2475 9.92mm rounds Decrease to 4 H.E. Rounds Increase H.E.

Velocity to 450 Increased machine gun Infantry weapon strength to 10.0 Increased machine gun NavalArmour weapon strength to 0.1 Increased H.E.

Mods are mostly compatible with the Origin version of the game. However, some installers may not work as they look for the retail installation path. This mod is set during the Gulf War and supplies an arsenal of modern weapons and vehicles, and many new maps. Forgotten Hope concentrates on adding both a more realistic and more enjoyable playing experience than the original BF1942 and includes many new specially designed custom maps to play in. BattleGroup42 focuses on adding historically accurate equipment and battles to the game and includes many nations not included in the original game or expansions such as China, Greece, Netherlands and Hungary. A total conversion which takes place in World War 1 and includes many new weapons, vehicles and maps. A mod based on the Vietnam war which later got releases for and.

This enhancement mod will improve the AI on the standard BF1942 maps and includes some balance changes. System requirements. Minimum Recommended Operating system (OS) 98 2000, ME, XP Processor (CPU) AMD Athlon 500 MHz Intel Pentium III 500 MHz 800 MHz CPU System memory (RAM) 128 MB 256 MB Hard disk drive (HDD) 1.2 GB Video card (GPU) 3D accelerator with Hardware T&L and 24-bit z-buffer 32 MB of VRAM 64 MB of VRAM References. last accessed on 2018-02-09. ↑ Verified by on 2018-02-09. last accessed on 2018-02-09. last accessed on 2018-02-09.

1.2

last accessed on 2018-02-09. last accessed on 2018-02-09 via Archive.org. last accessed on 2018-02-09. last accessed on 2018-02-09.

Comments are closed.